Post by Raithe Nightwalker on Nov 5, 2014 7:53:06 GMT
This is where the different types of weapons will be listed. Weapons are important, obviously, for fighting. Your weapon determines the base Damage that you deal in combat; it is usually based on your Athletics, though for some weapons it is based on Agility instead. Some weapons having training requirements to use, which are posted next to them in parentheses. Different weapons are listed below, categorized by what Fighting Specialty they are enhanced by, along with their Damage and Qualities:
Fighting Specialty - Axes:
Battle Axe: Ath. +0; Adaptable
Crowbill: Ath. -1; Shattering I
Hand Axe: Ath. -1; Off-Hand I
Longaxe: Ath. +3; Bulk, Powerful, Reach, Two-Handed, Vicious (1 Axes)
Mattock: Ath. +1; Powerful, Slow, Two-Handed
Fighting Specialty - Bludgeons:
Ball & Chain: Ath. +0; Powerful, Shattering I, Two-Handed (1 Bludgeons)
Cudgel: Ath. -1; Off-Hand I
Flail: Ath. +3; Powerful, Shattering I, Two-Handed (2 Bludgeons)
Mace: Ath. +0; Off-Hand I
Maul: Ath. +1; Bulk, Shattering I, Slow, Staggering, Two-Handed
Morningstar: Ath. +1; Piercing II, Shattering II, Vicious
Quarterstaff: Ath. +0; Fast, Two-Handed
Warhammer: Ath. +2; Bulk, Powerful, Shattering II, Slow, Two-Handed
Fighting Specialty - Bows:
Hunting Bow: Agil. +0; Medium Range, Two-Handed
Recurve Bow: Agil. +1; Long Range, Powerful, Two-Handed (1 Bows)
Longbow: Agil. +2; Long Range, Piercing II, Two-Handed, Unwieldy (1 Bows)
Fighting Specialty - Brawling:
Fists: Ath. -3; Grab
Gauntlet: Ath. -2; Grab
Improvised: Ath. -1; Slow
Knife: Ath. -2; Fast, Off-Hand I
Whip: Agil. -1; Entangling, Reach (2 Brawling)
Fighting Specialty - Crossbows:
Light Crossbow: Agil. +1; Medium Range, Reload (Lesser), Slow
Heavy Crossbow: Agil. +2; Bulk, Long Range, Piercing II, Reload, Slow, Two-Handed, Vicious
Myrish Crossbow: Agil. +1; Bulk, Long Range, Piercing I, Two-Handed, Unwieldy (1 Crossbow)
Fighting Specialty - Long Blades:
Arakh: Ath +0; Adaptable, Fast (1 Long Blades)
Bastard Sword: Ath. +1; Adaptable (1 Long Blades)
Longsword: Ath. +1
Greatsword: Ath. +3; Powerful, Slow, Two-Handed, Unwieldy, Vicious (2 Long Blades)
Fighting Specialty - Polearms:
Halberd: Ath. +3; Bulk, Powerful, Two-Handed (1 Polearms)
Improvised: Ath. +2; Two-Handed, Unwieldy
Pike: Ath. +2; Impale, Set-for-Charge, Slow, Two-Handed, Unwieldy
Poleaxe: Ath. +3; Bulk, Powerful, Two-Handed, Unwieldy (1 Pole Arms)
Fighting Specialty - Short Blades:
Dagger: Agil. -2; Defensive I, Off-Hand I
Dirk: Agil. -2; Off-Hand II
Stiletto: Agil. +0; Off-Hand I, Piercing II (1 Small Blades)
Fighting Specialty - Shields:***
Buckler: Defensive II
Round Shield: Defensive IV, Bulk (1 Shield)
Tower Shield: Defensive VI, Bulk (2 Shields)
Fighting Specialty - Spears:
Boar Spear: Ath. +2; Impale, Powerful, Slow, Two-Handed (1 Spear)
Short Spear: Agil. +0; Adaptable, Fast (1 Spear)
Long Spear: Ath. +1; Fast, Two-Handed
Tourney Lance: AH +3; Bulk, Mounted, Powerful, Reach, Slow (1 Spear)
Trident: Ath. +0; Adaptable, Slow
War Lance: AH +4; Bulk, Impale, Mounted, Powerful, Slow, Vicious
Fighting Specialty - Fencing:
Braavosi Rapier: Agil. +0; Defensive I, Fast (1 Fencing)
Left-Hand Dagger: Agil. -1; Defensive II, Off-Hand I (1 Fencing)
Small Sword: Agil. -1; Fast
Fighting Specialty - Thrown Weapons:
Improvised: Ath. +0; Close Range
Javelin: Ath. +0; Close Range, Piercing I
Net: N/A; Close Range, Entangling (1 Thrown)
Sling: Ath. -1; Medium Range
Throwing Axe: Ath. +0; Close Range
Throwing Knife: Agil. -1; Close Range, Fast
Throwing Spear: Agil. +0; Close Range
** Shields are unique. You cannot use your shield to attack. Instead, it grants a boost to your combat defense.
^^Shields are unique. Bulk only applies to Shields for the purposes of drowning; the requirements for using a Shield are what are listed above. If your Shield has Bulk you will need to discard it if you are in danger of drowning, or else it will drag you down to your death.
Fighting Specialty - Axes:
Battle Axe: Ath. +0; Adaptable
Crowbill: Ath. -1; Shattering I
Hand Axe: Ath. -1; Off-Hand I
Longaxe: Ath. +3; Bulk, Powerful, Reach, Two-Handed, Vicious (1 Axes)
Mattock: Ath. +1; Powerful, Slow, Two-Handed
Fighting Specialty - Bludgeons:
Ball & Chain: Ath. +0; Powerful, Shattering I, Two-Handed (1 Bludgeons)
Cudgel: Ath. -1; Off-Hand I
Flail: Ath. +3; Powerful, Shattering I, Two-Handed (2 Bludgeons)
Mace: Ath. +0; Off-Hand I
Maul: Ath. +1; Bulk, Shattering I, Slow, Staggering, Two-Handed
Morningstar: Ath. +1; Piercing II, Shattering II, Vicious
Quarterstaff: Ath. +0; Fast, Two-Handed
Warhammer: Ath. +2; Bulk, Powerful, Shattering II, Slow, Two-Handed
Fighting Specialty - Bows:
Hunting Bow: Agil. +0; Medium Range, Two-Handed
Recurve Bow: Agil. +1; Long Range, Powerful, Two-Handed (1 Bows)
Longbow: Agil. +2; Long Range, Piercing II, Two-Handed, Unwieldy (1 Bows)
Fighting Specialty - Brawling:
Fists: Ath. -3; Grab
Gauntlet: Ath. -2; Grab
Improvised: Ath. -1; Slow
Knife: Ath. -2; Fast, Off-Hand I
Whip: Agil. -1; Entangling, Reach (2 Brawling)
Fighting Specialty - Crossbows:
Light Crossbow: Agil. +1; Medium Range, Reload (Lesser), Slow
Heavy Crossbow: Agil. +2; Bulk, Long Range, Piercing II, Reload, Slow, Two-Handed, Vicious
Myrish Crossbow: Agil. +1; Bulk, Long Range, Piercing I, Two-Handed, Unwieldy (1 Crossbow)
Fighting Specialty - Long Blades:
Arakh: Ath +0; Adaptable, Fast (1 Long Blades)
Bastard Sword: Ath. +1; Adaptable (1 Long Blades)
Longsword: Ath. +1
Greatsword: Ath. +3; Powerful, Slow, Two-Handed, Unwieldy, Vicious (2 Long Blades)
Fighting Specialty - Polearms:
Halberd: Ath. +3; Bulk, Powerful, Two-Handed (1 Polearms)
Improvised: Ath. +2; Two-Handed, Unwieldy
Pike: Ath. +2; Impale, Set-for-Charge, Slow, Two-Handed, Unwieldy
Poleaxe: Ath. +3; Bulk, Powerful, Two-Handed, Unwieldy (1 Pole Arms)
Fighting Specialty - Short Blades:
Dagger: Agil. -2; Defensive I, Off-Hand I
Dirk: Agil. -2; Off-Hand II
Stiletto: Agil. +0; Off-Hand I, Piercing II (1 Small Blades)
Fighting Specialty - Shields:***
Buckler: Defensive II
Round Shield: Defensive IV, Bulk (1 Shield)
Tower Shield: Defensive VI, Bulk (2 Shields)
Fighting Specialty - Spears:
Boar Spear: Ath. +2; Impale, Powerful, Slow, Two-Handed (1 Spear)
Short Spear: Agil. +0; Adaptable, Fast (1 Spear)
Long Spear: Ath. +1; Fast, Two-Handed
Tourney Lance: AH +3; Bulk, Mounted, Powerful, Reach, Slow (1 Spear)
Trident: Ath. +0; Adaptable, Slow
War Lance: AH +4; Bulk, Impale, Mounted, Powerful, Slow, Vicious
Fighting Specialty - Fencing:
Braavosi Rapier: Agil. +0; Defensive I, Fast (1 Fencing)
Left-Hand Dagger: Agil. -1; Defensive II, Off-Hand I (1 Fencing)
Small Sword: Agil. -1; Fast
Fighting Specialty - Thrown Weapons:
Improvised: Ath. +0; Close Range
Javelin: Ath. +0; Close Range, Piercing I
Net: N/A; Close Range, Entangling (1 Thrown)
Sling: Ath. -1; Medium Range
Throwing Axe: Ath. +0; Close Range
Throwing Knife: Agil. -1; Close Range, Fast
Throwing Spear: Agil. +0; Close Range
** Shields are unique. You cannot use your shield to attack. Instead, it grants a boost to your combat defense.
^^Shields are unique. Bulk only applies to Shields for the purposes of drowning; the requirements for using a Shield are what are listed above. If your Shield has Bulk you will need to discard it if you are in danger of drowning, or else it will drag you down to your death.