Post by Qaeyn Ostazar on Nov 6, 2014 8:38:24 GMT
Name: Qaeyn Ostazar
Age: 32
Ethnicity: Ghiscari/Sarnori mix
Status: Commander of the Red Irons Cavalry Unit(4d)
Attributes:
3d Agility (Quickness)
3d Animal Handling (1b Train)
3d Athletics
2d Awareness
2d Cunning
3d Deception (1b Cheat)
3d Endurance (1b Resilience)
4d Fighting(2b Long Swords)
3d Healing (1b Treat Injury)
2d Knowledge
3d Persuasion
4d Status
2d Stealth
3d Survival
3d Warfare (1b Command)
4d Will
Benefits:
Weapon Mastery: [Long blade]; +1 to this Weapon's base Damage^ (Weapon Mastery)
Long Blade Fighter I: +2 to Fighting test results against opponents without Shields; Sacrifice all bonus dice to gain a free degree of success* (Fighting 4-2 Long Blades)
Dutiful: Opponents take -1d on all Convince, Intimidate, and Seduce tests (Will 4)
Tough: Add Resilience bonus dice to Health (Resilience 1)
Animal Cohort: [Shanedan]; +1d on all Fighting tests when Animal is present (Animal Handling 3-Train 1)
Drawbacks:
Disturbing Habit: Collects the finger bones of enemies he kills, keeping them as a memento and good luck charm.
Forgetful: Reroll 6s on all Cunning tests
Ignoble: -1d on all Persuasion and Status tests
Derived Statistics:
Intrigue Defense: 8
Composure: 12
Combat Defense: 8
Health: 9
Equipment:
Breastplate
Leather Barding
Arakh
Dagger
Gauntlets
Background:
Qaeyn was a man who always wanted more out of life then what he had. When he was growing up in Sarnor working at the inn his family owned in Katash, his father would tell him stories of his families history, his grandfather Yevvan Zo Ostazar, a powerful and rich slaver from Meereen. The stories however were never good, about how the old man had lost his mind believing there was some hidden treasure up to the north through the wretched savages of the middle continent and the horse riders and scalp claimers, and had lost everything chasing after this stupid dream. They were used to teach Qaeyn the dangers of chasing dreams, along with the occasional strike from his fathers fist. His family had lived in Sarnor ever since that day, too shamed to return and finding a peaceful and more stable life here in the north.
To Qaeyn the peace was wretched, the mundane routine of every day life boring and unrewarding, and as time moved on Qaeyn himself began to see that his families self imposed exile was no better then a prison sentence, for how cut off from the world they insisted on being. He began to get himself involved with a few small time gangs during this time, mostly stealing or occasionally mugging, nothing he thought was too harmful until he needed to flee the city for a bit to avoid being caught. He found work as a cow herder by someone looking to help give protection for a large amount of cattle being transported to Sarnath and Sathar for trade. He'd been taught by his father how to throw a decent punch and use a sword without stabbing himself, and saw it as a perfect opportunity, until he meet the man who was in charge of watching the men. The man was a decent looking fellow, though a bit pale, and he seemed as lazy and willing to look the other way as anyone might expect. Qaeyn thought he could be clever and sneak a bit of coin away from him when he wasn't looking, and got caught instead, getting his pinky fingers sliced off as a warning for what might happen next time he cross the man. Worse yet, Qaeyn had to wear his cut off digits as a necklace, to show everyone he was a thief.
The man was named Ketojaan, and what he didn't have in appearance, he made up for in his craftiness. As it turned out, Ketojaan was planning to skim a few cattle off the top anyway from the drive, writing them off as lost on the journey and would circle back to collect them later. He had been amused by Qaeyn's attempt at robbery, and so took him under his wing of sorts to teach him how to steal and not get noticed. He taught him a lesson that would stick with him through most of his life, "Only time a man should do something he knows is wrong, is when he knows others won't notice if he does it". Qaeyn spent 3 years on the job, shepherding cattle from one city to the next, till he finally came back home to Katash to his caring parents. His intent had been pure, thinking he'd had his fill of seeing the world and experiencing the dangers, keeping his finger bones close to him as a reminder. However, the urge he'd felt in his youth didn't go away, it only grew, now having had a taste of freedom. His father was growing old however, and he stayed for his sake along with his brothers and sisters. Qaeyn had planned on leaving his family as soon as his father died and he'd paid his respects, and just 2 years later he got his wish, though not in the way he wanted.
Raiders from the south attacked Katash, horse riders with wicked curved blades who swooped into the village in a surprise attack. The band was small and able to be driven off after the guards rallied, but not before they attacked, sacked, and slaughtered those unfortunate enough to live outside the walls of the city, his father and mother among the dead. Qaeyn took one of the weapons from the slain raiders as a reminder of the attack, and swore to kill the raiding band responsible for this. When he heard the city had offered a bounty for these mens heads, and a group known as the Red Irons were looking to claim the prize, he signed up with their group and set out riding with them. The Red Irons as it turned out however were less a well maintained group and more a handful of skilled people along with a bunch of fresh recruits and malitia looking to earn some coin. Their band got half-way towards Qohor when some of the men tried to kill the leader and split off from the group. Qaeyn stayed with a handful of others looking to still exact revenge, and kept the chase on for a week longer before they finally needed to stop, resupply, and make some more coin.
The Red Irons took work at small towns they traveled to, there seeming to be no shortage of people who needed roughing up or people that needed escorting, and slowly Qaeyn learned more about how to run a group of people, and how to fight, getting more and more skilled until eventually he challenged the leader of the Red Irons to a dual, and won, taking his bosses finger bones as a trophy and wearing them on his neck in a small bag. Qaeyn led the ban of men for years, forming a sort of code of which he adhered to when carrying out jobs. It was a simple set of rules, No killing without a reason, No raiding what isn't moving on the road, and of course to never raise your blade unless the coins been payed. The Red Irons rode through the central continent, protecting, and occasionally attacking, trade routes and caravans until they found themselves south, slowly moving towards slavers bay. They were near Bhorash when the doom occurred, and felt it even at their distance, and could see it in the horizon. Many panicked over the event and insisted that they leave, but Qaeyn refused, seeing what others saw as a horrific curse as instead a monstrous opportunity. He'd seen small towns get plunged into chaos and pay many more coin over when they were fearful and lost without a ruler, and now the world was without a ruler, and it would be scared and ripe for the taking.
All someone needed to do, was be there to take it.
Age: 32
Ethnicity: Ghiscari/Sarnori mix
Status: Commander of the Red Irons Cavalry Unit(4d)
Attributes:
3d Agility (Quickness)
3d Animal Handling (1b Train)
3d Athletics
2d Awareness
2d Cunning
3d Deception (1b Cheat)
3d Endurance (1b Resilience)
4d Fighting(2b Long Swords)
3d Healing (1b Treat Injury)
2d Knowledge
3d Persuasion
4d Status
2d Stealth
3d Survival
3d Warfare (1b Command)
4d Will
Benefits:
Weapon Mastery: [Long blade]; +1 to this Weapon's base Damage^ (Weapon Mastery)
Long Blade Fighter I: +2 to Fighting test results against opponents without Shields; Sacrifice all bonus dice to gain a free degree of success* (Fighting 4-2 Long Blades)
Dutiful: Opponents take -1d on all Convince, Intimidate, and Seduce tests (Will 4)
Tough: Add Resilience bonus dice to Health (Resilience 1)
Animal Cohort: [Shanedan]; +1d on all Fighting tests when Animal is present (Animal Handling 3-Train 1)
Drawbacks:
Disturbing Habit: Collects the finger bones of enemies he kills, keeping them as a memento and good luck charm.
Forgetful: Reroll 6s on all Cunning tests
Ignoble: -1d on all Persuasion and Status tests
Derived Statistics:
Intrigue Defense: 8
Composure: 12
Combat Defense: 8
Health: 9
Equipment:
Breastplate
Leather Barding
Arakh
Dagger
Gauntlets
Background:
Qaeyn was a man who always wanted more out of life then what he had. When he was growing up in Sarnor working at the inn his family owned in Katash, his father would tell him stories of his families history, his grandfather Yevvan Zo Ostazar, a powerful and rich slaver from Meereen. The stories however were never good, about how the old man had lost his mind believing there was some hidden treasure up to the north through the wretched savages of the middle continent and the horse riders and scalp claimers, and had lost everything chasing after this stupid dream. They were used to teach Qaeyn the dangers of chasing dreams, along with the occasional strike from his fathers fist. His family had lived in Sarnor ever since that day, too shamed to return and finding a peaceful and more stable life here in the north.
To Qaeyn the peace was wretched, the mundane routine of every day life boring and unrewarding, and as time moved on Qaeyn himself began to see that his families self imposed exile was no better then a prison sentence, for how cut off from the world they insisted on being. He began to get himself involved with a few small time gangs during this time, mostly stealing or occasionally mugging, nothing he thought was too harmful until he needed to flee the city for a bit to avoid being caught. He found work as a cow herder by someone looking to help give protection for a large amount of cattle being transported to Sarnath and Sathar for trade. He'd been taught by his father how to throw a decent punch and use a sword without stabbing himself, and saw it as a perfect opportunity, until he meet the man who was in charge of watching the men. The man was a decent looking fellow, though a bit pale, and he seemed as lazy and willing to look the other way as anyone might expect. Qaeyn thought he could be clever and sneak a bit of coin away from him when he wasn't looking, and got caught instead, getting his pinky fingers sliced off as a warning for what might happen next time he cross the man. Worse yet, Qaeyn had to wear his cut off digits as a necklace, to show everyone he was a thief.
The man was named Ketojaan, and what he didn't have in appearance, he made up for in his craftiness. As it turned out, Ketojaan was planning to skim a few cattle off the top anyway from the drive, writing them off as lost on the journey and would circle back to collect them later. He had been amused by Qaeyn's attempt at robbery, and so took him under his wing of sorts to teach him how to steal and not get noticed. He taught him a lesson that would stick with him through most of his life, "Only time a man should do something he knows is wrong, is when he knows others won't notice if he does it". Qaeyn spent 3 years on the job, shepherding cattle from one city to the next, till he finally came back home to Katash to his caring parents. His intent had been pure, thinking he'd had his fill of seeing the world and experiencing the dangers, keeping his finger bones close to him as a reminder. However, the urge he'd felt in his youth didn't go away, it only grew, now having had a taste of freedom. His father was growing old however, and he stayed for his sake along with his brothers and sisters. Qaeyn had planned on leaving his family as soon as his father died and he'd paid his respects, and just 2 years later he got his wish, though not in the way he wanted.
Raiders from the south attacked Katash, horse riders with wicked curved blades who swooped into the village in a surprise attack. The band was small and able to be driven off after the guards rallied, but not before they attacked, sacked, and slaughtered those unfortunate enough to live outside the walls of the city, his father and mother among the dead. Qaeyn took one of the weapons from the slain raiders as a reminder of the attack, and swore to kill the raiding band responsible for this. When he heard the city had offered a bounty for these mens heads, and a group known as the Red Irons were looking to claim the prize, he signed up with their group and set out riding with them. The Red Irons as it turned out however were less a well maintained group and more a handful of skilled people along with a bunch of fresh recruits and malitia looking to earn some coin. Their band got half-way towards Qohor when some of the men tried to kill the leader and split off from the group. Qaeyn stayed with a handful of others looking to still exact revenge, and kept the chase on for a week longer before they finally needed to stop, resupply, and make some more coin.
The Red Irons took work at small towns they traveled to, there seeming to be no shortage of people who needed roughing up or people that needed escorting, and slowly Qaeyn learned more about how to run a group of people, and how to fight, getting more and more skilled until eventually he challenged the leader of the Red Irons to a dual, and won, taking his bosses finger bones as a trophy and wearing them on his neck in a small bag. Qaeyn led the ban of men for years, forming a sort of code of which he adhered to when carrying out jobs. It was a simple set of rules, No killing without a reason, No raiding what isn't moving on the road, and of course to never raise your blade unless the coins been payed. The Red Irons rode through the central continent, protecting, and occasionally attacking, trade routes and caravans until they found themselves south, slowly moving towards slavers bay. They were near Bhorash when the doom occurred, and felt it even at their distance, and could see it in the horizon. Many panicked over the event and insisted that they leave, but Qaeyn refused, seeing what others saw as a horrific curse as instead a monstrous opportunity. He'd seen small towns get plunged into chaos and pay many more coin over when they were fearful and lost without a ruler, and now the world was without a ruler, and it would be scared and ripe for the taking.
All someone needed to do, was be there to take it.